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BSI PD ISO/IEC TR 23843:2020

$142.49

Information technology for learning, education and training. Catalogue model for virtual, augmented and mixed reality content

Published By Publication Date Number of Pages
BSI 2020 30
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This document describes how to search for virtual reality (VR), augmented reality (AR) and mixed reality (MR) content through a curriculum catalogue based on curriculum and achievement standards information. The curriculum catalogue metadata is defined in order to search for educational VR and MR content information.

PDF Catalog

PDF Pages PDF Title
2 undefined
6 Foreword
7 Introduction
8 1 Scope
2 Normative references
3 Terms and definitions
9 4 Abbreviated terms
5 Background
5.1 Metadata for digital content
5.2 Characteristics of VR/AR/MR content
10 5.3 Actors and roles
11 5.4 Video games as the reference model
5.5 Application of game metadata
13 6 Catalogue model for VR/AR/MR content
6.1 ADDIE model
6.1.1 General
6.1.2 Analyse
14 6.1.3 Design
6.1.4 Develop
6.1.5 Implement
6.1.6 Evaluate
15 6.2 Requirements for the catalogue model
6.2.1 General
6.2.2 Content entity
16 6.2.3 Platform entity
17 6.2.4 Local release entity
18 6.2.5 Distribution package entity
6.2.6 Additional content entity
19 6.2.7 Agent entity
20 Annex A (informative) Related metadata models
28 Bibliography
BSI PD ISO/IEC TR 23843:2020
$142.49