BSI PD ISO/IEC TR 23843:2020
$142.49
Information technology for learning, education and training. Catalogue model for virtual, augmented and mixed reality content
Published By | Publication Date | Number of Pages |
BSI | 2020 | 30 |
This document describes how to search for virtual reality (VR), augmented reality (AR) and mixed reality (MR) content through a curriculum catalogue based on curriculum and achievement standards information. The curriculum catalogue metadata is defined in order to search for educational VR and MR content information.
PDF Catalog
PDF Pages | PDF Title |
---|---|
2 | undefined |
6 | Foreword |
7 | Introduction |
8 | 1 Scope 2 Normative references 3 Terms and definitions |
9 | 4 Abbreviated terms 5 Background 5.1 Metadata for digital content 5.2 Characteristics of VR/AR/MR content |
10 | 5.3 Actors and roles |
11 | 5.4 Video games as the reference model 5.5 Application of game metadata |
13 | 6 Catalogue model for VR/AR/MR content 6.1 ADDIE model 6.1.1 General 6.1.2 Analyse |
14 | 6.1.3 Design 6.1.4 Develop 6.1.5 Implement 6.1.6 Evaluate |
15 | 6.2 Requirements for the catalogue model 6.2.1 General 6.2.2 Content entity |
16 | 6.2.3 Platform entity |
17 | 6.2.4 Local release entity |
18 | 6.2.5 Distribution package entity 6.2.6 Additional content entity |
19 | 6.2.7 Agent entity |
20 | Annex A (informative) Related metadata models |
28 | Bibliography |